Consider the information game with one sender, one receiver, defined by $$ \lang \Omega, M, A, \mu_0, v, u\rang $$ where
- $\Omega$ is the state of the world
- $M$ is the space of messages
- $A$ is receiver’s action
- $\mu_0$ is the prior
- Sender’s payoff $v:A\times \Omega \to \R$
- Receiver’s payoff: $u:A\times \Omega \to \R$.
Sender’s strategy $\sigma:\Omega \to \Delta(M)$. Receiver’s strategy $\rho: M\to \Delta (A)$
A Cheap Talk Game proceeds as follows:
- Nature draws $w\sim \mu_0$
- Sender observes $w$
- Sender sends $m$
- Receiver observes $m$
- Receiver chooses $a$.
A Bayesian Persuation Game proceeds as follows:
- Sender chooses $\sigma:\Omega \to \Delta M$
- Nature draws $w\sim \mu_0$
- Receiver observes $m, \sigma$
- Receiver chooses $a$.
With a tiny abuse of notation, define as $U(\sigma, \rho)$, $V(\sigma, \rho)$ as the payoff of receiver/sender when they play $\sigma, \rho$. Basically, $$ \begin{align*} U(\sigma, \rho) := \sum_{w, m, a} \mu_0(w)\sigma(m\mid w)\rho(a\mid m)u(a, w),\cr V(\sigma, \rho) := \sum_{w, m, a} \mu_0(w)\sigma(m\mid w)\rho(a\mid m)v(a, w).\cr \end{align*} $$ Now,
$(\sigma^\star, \rho^\star)$ is a (perfect bayesian) cheap talk equilibrium [in other words, $V(\sigma^\star, \rho^\star)$ is attainable payoff for sender] iff, $$ \begin{align*} U(\sigma^\star, \rho^\star) \ge U(\sigma^\star, \rho’), \forall \rho’,\cr V(\sigma^\star, \rho^\star) \ge V(\sigma’, \rho^\star), \forall \rho’. \end{align*} $$
$V(\sigma, \rho^\star)$ is attainable payoff for sender in information design if $$ U(\sigma, \rho^\star) \ge U(\sigma, \rho’), \forall \rho’. $$
So cheap talk is almost a Cournot-ish equilibrium whereas info design has more of a Stackleberg flavor. Or, I feel like cheap talk equilibrium is somewhat of a saddle point and info design is the dual feasible solution of the same problem.
Question: How to characterize it this way?
Some other interesting stuff from the info design class:
Analytically Tractable Cheap Talk Models
Some trivias: Every cheap talk game has a trivial babbling equilibrium where the sender sends whatever and the receiver do as if the sender doesn’t exists. Moreover, if the conditions
(i) $a^\star(m) := \arg\max_{a\in A}\mathbb E[u(a, w)\mid m]$ is single-valued
(ii) $v(a, w) \equiv v(a)$
(iii) $v(a)\ne v(a’)$ for $a\ne a'$
Then every equilibrium of a cheap talk game is babbling. However, it is NP-Hard to solve for a nontrivial equilibrium for general cheap talk game. Loosely speaking there are 2 widely known tractable cheap-talk models:
(1) Uniform-Quadratic: $\Omega = [0, 1]$, $A = [0, 1]$, $\mu_0:w\sim \text{Uni[0, 1]}$. Fix $b > 0$> Sender’s payoff $v(a, w) = -(a - w - b)^2$, receiver payoff $u(a, w) = -(a - w)^2$. Like a guessing game where the sender is slightly biased.
(2) Transparent Motives: for general cheap talk game, assume $v(a, w) \equiv v(a)$. Now sender’s achievable payoff from the game’s equilibrium can be obtained by evaluating at the prior of the quasiconcavification of sender’s payoff function. Formally, denote as $V:\Delta \Omega \to \R$ the sender’s payoff function at belief $\mu$ when he does nothing: $$ V(\mu) := \sup\lbrace v(a) : a\in \arg\max_{\hat a\in \Delta A}\mathbb E_{\mu}[u(\hat a, w)]\rbrace $$ Quasi-concavify $\hat V(\cdot)$ to obtain $\bar V(\cdot)$. Then, sender’s highest attainable utility from Cheap Talk game equilibrium at prior $\mu_0$ is $\bar V(\mu_0)$.